![]() It's usually possible to give the noble enough compensatory happy thoughts that s/he won't tantrum because of violated mandates. However, since not having the justice system in place has very little down side, most players never bother with it, in which case the a mandate being violated will only result in the noble getting two unhappy thoughts, one because the mandate was violated and one because no one was punished. Mandates are the thing about nobles that cause the most annoyances for the player, since a mandate being violated is a crime, and if you have the justice system set up a dwarf will be singled out as guilty and punished. Template:DFtext means an item production order which is almost expired.Template:DFtext means an item production order with a few seasons left to fulfill.Template:DFtext means an item production order with more than half a game year left to fulfill.The color of the Template:DFtext on the nobles screen is interpreted as follows: If it isn't met soon enough it will generate an unhappy thought, the noble will forget about it, and then later come up with a new demand.Ī mandate is an order by a noble to either produce a certain type of item or a ban on selling a certain type of item to any caravan. If a demand is met soon enough it will generate a happy thought. For the bookeeper‡ and manager‡ not having an office prevents them from working, but doesn't give them an unhappy thought (and the manager doesn't even need an office until your fortress has a population of at least 20).Ī demand is an order by a noble to have a specific type of furniture installed in a specific one of their rooms. You can increase the room's value by placing valuable furniture in it (something which statues are good for, especially gold statues), smoothing and engraving the room, making the room larger when you first dig it out, and by placing the room in an area where the floor and walls are of a highly valuable material (like a mined-out magnetite cluster).įor most nobles a requirement not being met merely gives them unhappy thoughts, though if it goes on for long enough it can lead to a tantrum. You can meet the need for certain quality levels by increasing the value of the room in question. You can meet a noble's needs for a room by assigning a relevant room to the noble, and meet the need for furniture by installing the furniture into any of the rooms the noble owns. When a dwarf is selected hit Template:K to appoint that dwarf as the noble for the position, or Template:K to cancel.Ī requirement is a need(s) for certain types of rooms ( bedrooms, dining rooms, offices and tombs) of a minimum level of room quality, plus certain amounts of various types of furniture. When a dwarf is highlighted his/her experience at the skills relevant to the position will be listed. When appointing or replacing a noble you are presented with a list of all your eligible adult dwarves (scroll with Template:K and Template:K), with the most qualified for the position list at the top. If you, the player, can change who fills a position, the Template:DFtext at the bottom of the screen will be Template:DFtext instead of Template:DFtext, and you can replace the filled position with Template:K. You can scroll through the list with Template:K and Template:K, then press Template:K to appoint a dwarf for a position which is Template:DFtext, or for filled positions see the dwarf who fills that position. Note that if one dwarf holds multiple positions that the sum total of all their requirements/demands/mandates will be listed under ever position they hold. ![]() If there is no requirement/demand for that position it will be in Template:DFtext, if there is one that's not met it will be in Template:DFtext, and if there is one which is met is will be in Template:DFtext the colors for mandates are different and will be dealt with in its own section. For non Template:DFtext positions the right-hand column will shows Template:DFtext, Template:DFtext and Template:DFtext. ![]() You can list nobles via the "nobles and administrators screen" ( Template:K). ![]() How nobles work Listing, appointing and replacing nobles/administrators
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